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In order to best make the characters feel faithful to the source material, the ‘battle style’ system was added. Different characters use 1 or 2 of 7 different styles, which change what the style button does. It’s a tricky system to fully grasp, but understanding how each style performs is vital to picking a character, and excelling with them.

7 Mount

Mount is a style that only applies to 3 characters, specifically those who took part in the Steel Ball Run race, like Johnny Joestar. As the race was primarily done on horseback, these characters have their horses incorporated into their moveset, making for a bizarre and unique character archetype.

Mount characters start the match on horseback, but can be knocked off by opponents, or switch willingly from horseback to on foot combat. While the horses have different moves, ranges, and combo routes, the difference they make to combat is fairly low, especially in comparison to the corpse parts, which all mounted characters have as a mechanic as well.

6 Hamon

As Jojo’s former main power system, hamon is limited to only 5 characters, but holds great potential for them. Its main feature in-game is the ability to use the style button to charge the heat gauge, allowing characters to use cancels, and supers much more often. However, charging requires the character to stand still, which is rarely doable in the middle of a chaotic match.

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The more usable strength of hamon then, is its ability to boost special attacks, much like EX moves in games like Street Fighter. There is also a hidden, matchup-specific bonus for these boosted moves. When facing the pillar men or vampires, hamon-boosted moves remove their healable health, making it extra useful against specific characters.

5 Mode

The Pillar Men are arguably the strangest life forms in Jojo and have even stranger power sets. In ASBR, their unique physiology is manifested in the form of the mode style. Mode characters have 2 levels to their mode, which both enhance them in ways such as giving them enhanced moves, or allowing heat attacks to be used regardless of the heat gauge’s level.

The main drawbacks of modes are that they’re very meter intensive, meaning inexperienced players can easily end up wasting meter on them, and reaping little benefit. They drain the heat gauge on activation, and while in use, an empty gauge will deactivate the mode, leaving a brief window where enemies can attack with no way to defend.

4 Ogre Street

This style did not originally exist in ASB, but was added in ASBR with the introduction of Robert E.O Speedwagon as a playable character. In the original series, he was a rather combat-averse character, so his gameplay style leans on his first appearance in the series, when he was still a criminal on the streets of London.

His ogre street style allows him to swap between two assistant characters, who have their own moves that can change up the options Speedwagon has in battle. Since some of his moves are carried out by these partners, Speedwagon gains a lot of combo potential, and is quite good at juggling opponents.

3 Baoh Armed Phenomenon

Baoh is one of the series Jojo creator Hirohiko Araki made before Jojo began, and to pay homage to it, the protagonist Ikuro Hashizawa appears as a guest character in ASBR. He is the only character to use the Baoh Armed Phenomenon, and it has huge ramifications for his gameplay.

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Baoh is a swiss army knife of a style, able to heal Ikuro, increase his damage, give him super armor etc. It’s a wildly unconventional style that keeps changing as the battle progresses, making it hard to rank. However, it does so much to patch up Ikuro’s weaknesses as a character, and is rather passive, so it doesn’t require much thought to have a great effect on a battle.

2 Vampirism

The early parts of Jojo dealt heavily with the creatures of the night, so there are a few characters in the roster who use vampiric abilities in combat, such as Dio Brando. While Jojo’s vampires bear a lot of differences from the usual way they are portrayed, their in-game abilities are rather unsurprising.

One of a vampire’s best known traits is being able to survive most attacks, and in ASBR this manifests as vampires being able to heal themselves mid-battle. Using the style button they are able to steal life directly from their opponents, healing themselves. They’re also some of the only characters with recoverable health, helping further increase their longevity.

1 Stand

As the power system that helped shoot Jojo into its current level of popularity and influence, stands are unsurprisingly the most common style in ASBR. Judging stands based on how the stand characters perform is quite hard, as there are just too many of them to think about. From the top to the bottom tiers, there are stand users galore.

Functionally, stands can be turned on or off using the style button. However, there are certain characters like Hol Horse whose stands are always active. Usually, turning on a stand gives the character extra range, and opens up more combo options. However, for some characters, their stands function completely differently, like how Vanilla Ice’s Cream completely changes the character’s moveset to a more limited one. In general though, stands are varied and unpredictable, but carry little risk to the user, and are usually very reliable.

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